Set of 3 hand puppets - Sinterklaas, his white gray and a soot sweeper - that fit exactly around your child's hand. Children can imagine endlessly with this, move their head and arms with their fingers and come up with fun stories.
Which one of you knows the most about the 00s and will be the first to sound the buzzer? Find out with these 80 quiz cards! One person from the group reads the card. Those who know the answer try to be the first to hit the buzzer as quickly as possible. The person who does that and gets the answer right wins the card. Whoever has the most cards at the end wins the game. Nice detail: light and sound come from the buzzer.
A chat tin with 50 cards with questions, statements and dilemmas for lively conversations. Because you think you know your family, but you will still be faced with surprises. You won't get tired of talking to each other with the topics in this box. You take turns picking up a card and answering the question or statement. Have fun!
Which of you knows the most about the 10s and will be the first to hit the buzzer? Find out with these 80 quiz cards! One person from the group reads the card. Those who know the answer try to be the first to hit the buzzer as quickly as possible. The person who does that and gets the answer right wins the card. Whoever has the most cards at the end wins the game. Nice detail: light and sound come from the buzzer.
A fast-paced card game for young and old, packaged in a stroopwafel bloije. You play it with 2-4 players and it's all about luck, skill and action! Who will react the fastest and collect all 56 stroopwafel cards?
Test your knowledge with these 80 musical questions. Who is a real connoisseur and sings the loudest? This game is played with a minimum of three players, one of whom is the game master. Place the bell in the center of the table within easy reach of all players. The game master places the deck of cards in front of him and reads out a question one by one. Whoever rings the bell first and gives a correct answer wins the card. The winner is the one who has collected the most cards. Designate a new gamemaster after each game.
Try to get the highest score by rolling the dice. You do this by completing all 13 categories with points. You throw the dice in the cup a maximum of three times per turn to achieve one of the score combinations. On the first roll, roll all five dice and set aside what you want to keep. You can't throw this anymore. After you have thrown three times (or less) enter the score in the appropriate category. But beware: if you end up with a roll where you can't fill any of the remaining score squares, write a 0 in one of the squares of your choice.
With this gray fleece koala you can go in all directions, from a soft cuddly pillow to a warm play blanket and even a children's sleeping bag. Children can cuddle and play with the thick cushion of 45 by 70 cm. And if they go to sleepover, they take their trusted play blanket with them on the carrying loop, pull the cords loose and a soft sleeping bag of 155 by 70 cm with a long zipper is created.
You can go in any direction with this white plush cat: from soft cuddly pillow to warm blanket and to children's sleeping bag. The thick cushion has a size of 45 by 70 cm. It is extra large so that children can cuddle with it. And are they going to stay over? Then they take their favorite cat with them on the carrying loop. Then loosen the loops and the sleeping bag (155x70) appears. The cat's head immediately works as a pillow. You can also unzip the sleeping bag to create a large blanket. This play and cuddle pillow is very soft so you can lie extra comfortably.